Ardath
Covenant: Ad Fons
Characteristics: Int +2, Per 0, Pre +2, Com -1, Str 0, Sta +2, Dex +1, Qik 0
Size: 0
Age: 28 (29), Height: 165 cm, Weight: 60 kg, Gender: Female
Decrepitude: 0
Warping Score: 0 (1)
Confidence: 1 (4)
Virtues and Flaws: Affinity with Rego*, Flawless Magic (Study Totals: Doubled for spell mastery), The Gift, Hermetic Magus, Minor Magical Focus (Obsidian), Puissant Parma Magica, Second Sight*, Strong Sidhe Blood, Strong-Willed (Will Rolls: +3), Summoning (Affiliated to magic realm)*, Unaging, Deficient Form (Herbam), Enemies (Faerie Stepmother), Hedge Wizard, Lesser Malediction (No Sense of Direction (As the General Flaw)), Necessary Condition (Must Clap Hands)*, Optimistic, Weakness (Lone Children)
Personality Traits: Ruthless +2, Sociable +1, Brave +2, Scheming +1
Reputations: Hedge Wizard 3
Combat:
Dodge: Init: -1, Attack --, Defense +1, Damage --
Fist: Init: -1, Attack +3, Defense +2, Damage +0
Kick: Init: -2, Attack +2, Defense +0, Damage +3
Dagger: Init: -1, Attack +4, Defense +1, Damage +3
Sword, Long (excellent quality): Init: +0, Attack +11, Defense +7, Damage +6
Soak: +4
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Area Lore: Novgorod Area 1 (geography), Artes Liberales 1 (cermonial magic) (2), Athletics 1 (running), Awareness 2 (alertness), Bargain 3 (with Spirits), Brawl 1 (Fist), Charm 1 (first impressions), Code of Hermes 1 (political intrigue), Concentration 1 (spell concentration), Low German 1 (Ad Fons dialect) (4), Covenant Lore: Charme Covenant 1, Etiquette 1 (faeries), Faerie Lore 1 (faerie forests), Finesse 1 (targeting), Latin 4 (hermetic usage), Leadership 1 (Spirits), Magic Lore 2 (creatures), Magic Theory 3 (inventing spells) (15), Order of Hermes Lore 1 (personalities), Parma Magica 3 (Mentem) (1), Penetration 2 (Rego), Philosophiae 1 (ceremonial magic), Second Sight 3 (invisible things) (13), Single Weapon 2 (Sword, Long), Slavic 5 (storytelling), Stealth 1 (sneak), Summoning 1 (sneak) [Total: 1; Experience: 0], Survival 2 (Forest)
Arts: Cr 7, In 3, Mu 6, Pe 5, Re 10, An 0, Aq 0, Au 0, Co 4, He 0, Ig 0, Im 4, Me 0, Te 7, Vi 7
Equipment: Partial Metal Reinforced Leather Armor (Soak: 4) (Soak: 4; Protection: 2); Lab Text: The Unseen Porter (Technique: Rego; Form: Terram; Range: Voice, +2; Duration: Conc, +1; Target: Ind, +0; Design: Base 3, +2 Voice, +1 Conc; Casting Total: +16; Language: Latin); Lab Text: Sap the Griffin's Strength (Technique: Perdo; Form: Vim; Range: Voice, +2; Duration: Mom, +0; Target: Ind, +0; Design: Base effect, +2 Voice; Casting Total: +13; Language: Latin; As DEO, but with Magic Might); Lab Text: Dreadful Bane of the Fae (Technique: Perdo; Form: Vim; Range: Voice, +2; Duration: Mom, +0; Target: Ind, +0; Design: Base 20, +2 Voice; Casting Total: +13; Language: Latin; As DEO, but with Faerie Might); Lab Text: Obsidian Wall (Technique: Creo; Form: Terram; Range: Touch, +1; Duration: Sun, +2; Target: Ind, +0; Addition: 2; Design: Base 3, +2 Sun, +1 Touch, +2 Size; Casting Total: +22; Language: Latin; Like "wall of protecting stone", but with an Obsidian wall, and at touch range); Lab Text: Obsidian Dagger (Technique: Creo; Form: Terram; Range: Voice, +2; Duration: Mom, +0; Target: Ind, +0; Addition: 1; Design: Base 3, +2 Voice, +1 Rego requisite; Requisite: Rego; Casting Total: +22; Language: Latin; Create an obsidian dagger which floats into the air and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect.); Lab Text: Pit of the Gaping Earth (Technique: Perdo; Form: Terram; Range: Voice, +2; Duration: Mom, +0; Target: Part, +1; Design: Base 3, +2 Voice, +1 Part, +1 size; Casting Total: +15; Language: Latin); Lab Text: Trackless Step (Technique: Rego; Form: Terram; Range: Touch, +1; Duration: Conc, +1; Target: Ind, +0; Design: Base 4, +1 Touch, +1 Conc; Casting Total: +16; Language: Latin); Lab Text: Demon's Eternal Oblivion (Technique: Perdo; Form: Vim; Range: Voice, +2; Duration: Mom, +0; Target: Ind, +0; Design: Base effect, +2 Voice; Casting Total: +13; Language: Latin)
Encumbrance: 12 (12)
Spells Known:
Corpus Spells
Curse of the Unruly Tongue (ReCo 5) +17, Mastery 1 (fast casting)
Imaginem Spells
Wizard's Sidestep (ReIm 10) +17, Mastery 1 (fast casting)
Aura of Ennobled Presence (MuIm 10) +13, Mastery 1 (quiet casting)
Terram Spells
Obsidian Dagger (CrTe 10) +24, Mastery 1 (penetration)
Obsidian Grave (CrTe 15) +24, Mastery 1 (penetration). Create sand, dirt, mud, or clay
Obsidian Wall (CrTe 20) +24, Mastery 1 (quiet casting)
Pit of the Gaping Earth (PeTe 15) +15, Mastery 1 (learn from mistakes)
Trackless Step (ReTe 10) +20, Mastery 1 (disguised casting)
The Unseen Porter (ReTe 10) +20, Mastery 1 (tethered casting)
Vim Spells
Demon's Eternal Oblivion (PeVi 5) +15, Mastery 1 (multiple casting)
Dreadful Bane of the Fae (PeVi 5) +15, Mastery 1 (multiple casting)
Eyes for Vis (InVi 15) +13, Mastery 1 (stalwart casting)
Sap the Griffin's Strength (PeVi 5) +16, Mastery 2 (multiple casting, penetration)
Wizard's Communion (MuVi 20) +16, Mastery 1 (lab mastery)